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		<title>Games readings and Learning</title>
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		<pubDate>Fri, 30 Jul 2010 17:00:54 +0000</pubDate>
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		<description><![CDATA[Learning about Learning from a Video Game: Rise of Nations James Paul Gee University of Wisconsin-Madison What Video Games Have to Teach Us About Learning and Literacy James Paul Gee Gee argues that computer and video games have a great deal to teach us about how to facilitate learning, even in domains outside games. Good [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesignertoday.wordpress.com&amp;blog=14503799&amp;post=14&amp;subd=gamedesignertoday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://simworkshops.stanford.edu/05_0125/reading_docs/Rise%20of%20Nations.pdf"><strong>Learning                about Learning from a Video Game: Rise of Nations</strong></a><br />
James Paul Gee<br />
University of Wisconsin-Madison</p>
<p><a href="http://simworkshops.stanford.edu/readings.html#" target="_blank"><!--http://www.amazon.com/exec/obidos/tg/detail/-/1403965382/qid=1118083358/sr=8-1/ref=pd_csp_1/102-1523897-9740110?v=glance&amp;s=books&amp;n=507846--><strong>What Video Games Have to Teach Us About Learning and Literacy</strong></a><br />
James Paul Gee</p>
<p>Gee argues that computer and video games have a great deal to teach                us about how to facilitate learning, even in domains outside games.                Good computer and video games are complex, challenging, and long;                they can take 50 or more hours to finish. If a game cannot be learned                well, then it will fail to sell well. (For more publications from                this group, click <a href="http://www.academiccolab.org/resources/publications.html">here</a>.)</p>
<p><a href="http://www.iaete.org/soapbox/summary.cfm?&amp;tid=What3080"><strong>What                Can Education Learn from the Video Game Industry?</strong></a><br />
A Soapbox Panel organized by the Institute for the Advancement of                Emerging Technologies in Education<br />
AEL, Charleston, West Virginia</p>
<p>Imagine a school assignment so intriguing that students make it                a top conversation topic and organize parties around it. In other                words, imagine school grabbing the kind of attention and time that                video games do. The panel includes a high school student and game                player who bravely kept the academics grounded in reality.</p>
<p><a href="http://www.lsda.org.uk/files/PDF/1529.pdf"><strong>The                use of computer and video games for learning</strong></a><br />
Alice Mitchell and Carol Savill-Smith<br />
Learning and Skill Development Agency, UK</p>
<p>There are many claims about the usefulness of computer games for                learning. Computer games can stimulate users and encourage the development                of social and cognitive skills, but frequent use can exacerbate                negative psycho-social tendencies, be addictive and have health                implications. This review of the literature about the use of computer                and video games for learning synthesises the key messages from past                research studies and makes some recommendations concerning the planning                and design of the future &#8216;edugames&#8217; .</p>
<p><a href="http://www.fas.org/main/content.jsp?formAction=297&amp;contentId=69"><strong>The                Learning Science and Technology R&amp;D Roadmaps</strong></a><br />
Kay Howell<br />
Federation of American Scientists</p>
<p>The <a href="http://www.fas.org/main/content.jsp?formAction=325&amp;projectId=13">Learning                Federation</a> provides a detailed roadmap for research needs if                simulation is to become a significant part of the future of learning.                (You can download the individual Roadmaps or the Summary.)</p>
<p><a href="http://www.red3d.com/cwr/games/"><strong>The Game Research                and Technology web site</strong></a><br />
Craig Reynolds</p>
<p>An extensive web site is maintained by Craig Reynolds.</p>
<p><a href="http://www.creativeteachingsite.com/videogames.htm"><strong>Is                there any redeeming value to video games?</strong></a></p>
<p>A list of ten possible ways to improve learning through games.</p>
<p><a href="http://www.twitchspeed.com/site/blank1.html"><strong>FAQ                Digital Game-Based Learning</strong></a><br />
Marc Prensky</p>
<p>An FAQ about games and learning.</p>
<hr />Game Design</p>
<p><a href="http://www.gamedev.net/reference/"><strong>GameDev.Net</strong></a></p>
<p>A large web site for game developers. This page lists numerous                articles and tutorials.</p>
<p><a href="http://www.aaai.org/AITopics/html/video.html"><strong>Video                Games, Toys, Robotic Pets &amp; Entertainment</strong></a></p>
<p>A compendium of information by the <a href="http://www.aaai.org/">AAAI </a>about artificial intelligence and computer games.</p>
<hr />Game Technology</p>
<p><a href="http://simworkshops.stanford.edu/reading_docs/GameBasedSim.pdf"><strong>How We Built a                Hit Game-based Simulation</strong></a><br />
An article about the game, America&#8217;s Army, and how the <a href="http://www.movesinstitute.org/">MOVES</a> Institute managed its development.</p>
<p><a href="http://www.cs.ualberta.ca/%7Egames/">The <strong>University                of Alberta GAMES group</strong></a> web site about their research.</p>
<p>The <a href="http://en.wikipedia.org/wiki/Video_game"><strong>Wikipedia</strong></a> maintains lists of games and game designers.</p>
<p><a href="http://www.animationarena.com/getting-into-video-game-industry.html"><strong>Getting                into the Video Game industry</strong></a> for animators and artists.</p>
<p><a href="http://a.parsons.edu/%7Ejonah/full_body/"><strong>Full                Body Interaction,</strong> </a> instead of hand-centric interaction,                is studied by Jonah Warren.</p>
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		<title>Game Design Web Sites</title>
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		<pubDate>Fri, 30 Jul 2010 16:59:30 +0000</pubDate>
		<dc:creator>addstudios</dc:creator>
				<category><![CDATA[Resource]]></category>

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		<description><![CDATA[Design The complete Wargames Handbook at http://www.hyw.com/Books/WargamesHandbook/Contents.htm This one came up last term when I was doing a project on the history of computer games and book marked it as something that might be useful for the thesis. The author seems to be a die-hard historical gamer who&#8217;s been sucked into the computer world. It&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesignertoday.wordpress.com&amp;blog=14503799&amp;post=12&amp;subd=gamedesignertoday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3>Design</h3>
<dl>
<dt><strong>The complete Wargames Handbook</strong> at <a href="http://www.hyw.com/Books/WargamesHandbook/Contents.htm">http://www.hyw.com/Books/WargamesHandbook/Contents.htm</a> </dt>
<dd>This one came up last term when I was doing a project on the history of    computer games and book marked it as something that might be useful for the    thesis. The author seems to be a die-hard historical gamer who&#8217;s been sucked    into the computer world. It&#8217;s a great site from a design perspective (i.e.    what makes a game play well). It&#8217;s very thorough and goes from an assumption    of the reader knowing nothing up to some worthwhile ideas. It doesn&#8217;t even try    to touch on technical issues. </dd>
<dt><strong>MARK GALLEAR&#8217;S GAME DESIGN PAGE</strong> at <a href="http://www.geocities.com/TimesSquare/Arena/8461/index.html">http://www.geocities.com/TimesSquare/Arena/8461/index.html</a> </dt>
<dd>Describes itself well as:</p>
<blockquote><p>This guide attempts to give insights into what makes a great      computer game. It is not about programming games but concerns itself with      design issues. It includes sections on the development of different game      genres. This looks at how seminal games in each genre have added to it or      taken it in a new direction. Design issues such as using real-time or      turn-based systems are examined in depth. Examples include a comparison of      Steel Panthers and Command &amp; Conquer. Even if you are just interested in      playing games, you will hopefully find it interesting and give you some idea      of what to look for in a great game.</p></blockquote>
</dd>
<dt><strong>Adventure Game Toolkit (AGT) (by David Malmberg and Mark J. Welch)    (Generic Adventure Game System, GAGS)</strong> at <a href="http://www.markwelch.com/agt.htm">http://www.markwelch.com/agt.htm</a> </dt>
<dd>I came across this product many years ago in casual browsing, then found    it again recently while doing research. Their package assists with the    creation of text-based, adventure games with limited graphic and sound    support. If my project eventually takes on the dimensions I hope and it is    something I can pass on for others to salvage ideas and code from, their model    might be a valuable example of one approach to doing this. </dd>
<dt><strong>Game Architecture Design</strong> at <a href="http://people.ne.mediaone.net/melkior/gameprog/gadroot.htm">http://people.ne.mediaone.net/melkior/gameprog/gadroot.htm</a> </dt>
<dd>Steve Crocker thinks as I do about imposing the value of a framework and    designing well thought out, easily re-used or updated code. Contains two    excellent documents one on architecture and another on design. All code,    mainly examples, is in C++. Also has a good collection of links to game design    sites (so my collection of links to game design sites has a link to his    collection &#8212; this is getting out of control! If I can get him to link to mine    we can view into infinity <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . Page seems to be part of his homepage as a    whole and you can look at his poetry, prose and recordings if you&#8217;re so    inclined (I wasn&#8217;t) </dd>
<dt><strong>Converting Boardgames for the Computer</strong> at <a href="http://www.gamesdomain.com/gdr.cgi?depart/dec98/bgmp.html">http://www.gamesdomain.com/gdr.cgi?depart/dec98/bgmp.html</a> </dt>
<dd>An article taken from Games Domain Review that focuses on the conversion    of board games to computer from a VERY high level. </dd>
<dt><strong>The Game AI Page: Building Artificial Intelligence into Games</strong> at <a href="http://www.gameai.com/">http://www.gameai.com/</a> </dt>
<dd>A brilliant site put together by someone who is really fascinated by AI    and the many ways it can be applied to games. Gives a rundown on the AI    strategies currently in use by commercial games, some of the theories that    could be adapted to games and small freeware/shareware games that demonstrate    AI concepts well (like genetic algorithms). Has a very earthy, personal tone    to it that may or may not be your cup of tea (about the same as mine, so if my    comments are annoying you, you might not love his site). </dd>
<dt><strong>Project Armageddon &#8211; Next Generation RTS &#8230; for free!</strong> at <a href="http://projecta.simplenet.com/">http://projecta.simplenet.com/</a> </dt>
<dd>A real-time strategy game (ala Starcraft) that has been in development    since 1996. Has a very pleasing web page and seems to promise quite a game,    but very little is currently available. I thought this might be another    example of how to put together a web-based product with many different    members. The fact that their past members list is three times the size of    their current members and the fact that the game has been in production for 4    years makes me lean towards thinking this might not be the best way to do it.    If I might be so presumptuous as to suggest that they are trying to follow a    cathedral approach with a medium/team that desperately wants a bazaar (see <a href="http://www.tuxedo.org/%7Eesr/writings/cathedral-bazaar/">The Cathedral and    the Bazaar</a> for the original paper and additional documentation). </dd>
<dt><strong>RPGMaker.net</strong> at <a href="http://www.rpgmaker.net/">http://www.rpgmaker.net/</a> </dt>
<dd>Formerly RPG Warehouse (or they assimilarted it or something).     Big collection of downloads, tutorials and design suggestions for making    your own RPGs. Also has tile sets which I&#8217;m especially interested in. </dd>
<dt><strong>Pure Delusion Web Site</strong> at <a href="http://www.puredelusion.clubnet-uk.com/index.html">http://www.puredelusion.clubnet-uk.com/index.html</a> </dt>
<dd>A new site beginning development. The 18 year old who started it seems to    be recording what he&#8217;s learned, so it would be a great starting points for    newbies. </dd>
<dt><strong>Designing Games: rec.games.design FAQ</strong> at <a href="http://www.cs.queensu.ca/%7Edalamb/Games/design/design.html">http://www.cs.queensu.ca/~dalamb/Games/design/design.html</a> </dt>
<dd>Maintained by my supervisor (breath on nails, polish on shirt) who took it    over from Travis Casey. </dd>
<dt><strong>GameCoding UK</strong> at <a href="http://homepage.ntlworld.com/paul.gerfen/new_page_2.htm">http://homepage.ntlworld.com/paul.gerfen/new_page_2.htm</a> </dt>
<dd>&#8220;The purpose of this site is to gather together everything  you will need on one site to write top selling games. I hope this site  will meet the needs of tomorrows programmers, whether your a complete  beginner or an advanced coder, there&#8217;s something for everyone. &#8221;  Pretty ambitious purpose, I don&#8217;t think he quite pulls it off, but  that&#8217;s just my 2 cents. Really neat menus (for what it&#8217;s worth). </dd>
<dt>Back to the <a href="http://www.cs.queensu.ca/%7Edalamb/Games/design/gameDesignSites.html#_Table_of_Contents">Table    of Contents</a> </dt>
<dd>
</dd>
</dl>
<h3><a name="_Technical"></a>Technical</h3>
<dl>
<dt><strong>42 &#8211; The Answer to you programming questions</strong> at <a href="http://www.steinke.net/42/index.html">http://www.steinke.net/42/index.html</a> </dt>
<dd>Self-described as &#8220;a collection of tutorials and articles on various    aspects of game development. Most of this site covers 2d algorithms,    especially tile based techniques.&#8221; Also provides information about enemy AI,    game design, graphic effects, fast sprites as well as some of the authors own    programs (at least two of which are distributed with source code). The nine    articles provided seem to be a good introduction to how games can be    programmed using tiles, with one giving an overview as how this is implemented    in classic NES game Zelda. A section on design tips give good, solid    common-sense advice on how to avoid designing &#8220;features&#8221; sure to irritate    long-time gamers. Because of the tight focus of the articles and tutorials,    you might not find what you&#8217;re looking for (if tiles aren&#8217;t your bag baby).    This is probably the whole point and I&#8217;m missing it. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />      &lt;!&#8211;  <DT><B>Big T&#8217;s C/C++ Resource Center</B> at <A href="http://www.redrival.com/bigt/index.html">http://www.redrival.com/bigt/index.html</A> <DD>I stumbled upon this when I was going through a big AI binge over the    holidays, but the site is quite a bit broader in scope. Discusses general    C/C++ programming (including style), I/O, Networking, Graphics, then has some    source code for older big-name games and a collection of compilers to choose    from. There were definitely useful resources I found here that I&#8217;m planning to    come back for. My only beef is that the page tries to get you to sign up for    allAdvantage-type stuff (I guess the guy has to pay for bandwidth, BUT   )  &#8211;&gt; </dd>
<dt><strong>The &#8220;Influence Mapping&#8221; Thread (Summary) from comp.ai.games</strong> at <a href="http://www.gameai.com/influ.thread.html">http://www.gameai.com/influ.thread.html</a> </dt>
<dd>A collection of messages posted to comp.ai.games that seems to be a very    reasonable approach to evaluating which force &#8220;controls&#8221; what area of the    battlefield and from this allow the ai to make some tactical decisions. It is    of particular interest to me, as it seems like something that would be easily    implemented on my tile-based battlefield and might make the ai a bit more    playable. Like any collection of message from a newsgroup, the quality of post    varies, but from a first skim this looks to have a high signal-to-noise ratio. </dd>
<dt><strong>Welcome to Gamedev.net, Game Dictionary, and Demo News</strong> at <a href="http://www.gamedev.net/">http://www.gamedev.net/</a> </dt>
<dd>A potpourri of game design goodies, this is a frequently referred to site    in the game design newsgroups that delivers with more solid technical articles    and forums than I have seen elsewhere. Describes its own content as &#8220;theory,    design, art, music, physics, graphics, OpenGL, news, Source Code, AI, Sound,    Assembly, Discussion Forums, and more!&#8221; Nice design with a slightly chaotic    feel to it. </dd>
<dt><strong>generation5.org</strong> at <a href="http://www.generation5.org/">http://www.generation5.org</a> </dt>
<dd>Claims to be at &#8220;the forefront of Artificial Intelligence&#8221;. Seems to    have some essays on general AI principles that I hope will be useful when I    get seriously into developing the AI component of the game. Interview section    looks like it might be interesting to browse through. Site is difficult to    navigate as a whole. </dd>
<dt><strong>The Ishpeckian Network</strong> at <a href="http://come.to/ishpeck/">http://come.to/ishpeck/</a> </dt>
<dd>Has a programming section with collections of resources for general game    programming, Basic, C/C++, Java and code. </dd>
<dt><strong>Josh&#8217;s Programming Page &#8211; Links</strong> at <a href="http://members.tripod.com/%7Esakajmh/links.htm">http://members.tripod.com/~sakajmh/links.htm</a> </dt>
<dd>Collection of links for programming tutorials in C++ and game    design/programming. </dd>
<dt><strong>Amit&#8217;s Game Programming Information</strong> at <a href="http://www-cs-students.stanford.edu/%7Eamitp/gameprog.html">http://www-cs-students.stanford.edu/~amitp/gameprog.html</a> </dt>
<dd>Great site for ideas on implementing issues that come up often in games    (e.g. shortest path). </dd>
<dt><strong>An optimal pathfinder for vehicles in real-world digital terrain    maps</strong> at <a href="http://www.student.nada.kth.se/%7Ef93-maj/pathfinder/index.html">http://www.student.nada.kth.se/~f93-maj/pathfinder/index.html</a> </dt>
<dd>A paper on finding the shortest path. </dd>
<dt><strong>A* Demonstraton</strong> at <a href="http://www.ccg.leeds.ac.uk/james/aStar/">http://www.ccg.leeds.ac.uk/james/aStar/</a> </dt>
<dd>Information and demo for the A* path finding algorithm. </dd>
<dt><strong>Allegro &#8211; a game programming library</strong> at <a href="http://www.talula.demon.co.uk/allegro/">http://www.talula.demon.co.uk/allegro/</a> </dt>
<dd>Allegro is a library of functions for use in computer games, written for    the djgpp compiler in a mixture of C and assembly language </dd>
<dt><strong>Java Games Developement Center</strong> at <a href="http://www.electricfunstuff.com/jgdc/">http://www.electricfunstuff.com/jgdc/</a> </dt>
<dd>This was a hard one to categorize. There&#8217;s definitely some design meat on    this site, but their vision seems to be first and foremost providing code,    tutorials and more technical assistance, with design following from that.    Regardless, if you&#8217;re into java game development, this is the centre for you    (ergo the name!). </dd>
<dt><strong>java programming source code and tutorial resource at Gamelan.com</strong> at <a href="http://www.gamelan.com/">http://www.gamelan.com/</a> </dt>
<dd>&#8220;Gamelan&#8217;s primary mission is to serve as a central registry and    directory of Java resources,&#8221; says the site also claiming &#8220;Most serious Java    developers visit our site every day to keep up with breaking developments and    new techniques.&#8221; I&#8217;ve definitely seen it referred to in the newsgroups, but    I&#8217;m not 100% convinced that they are the centre of the caffeinated universe    they claim to be &#8212; Maybe I&#8217;m just cynical though. </dd>
<dt><strong>Cplusplus.8m.com &#8211; C++ and OpenGL programming</strong> at <a href="http://cplusplus.8m.com/">http://cplusplus.8m.com/</a> </dt>
<dd>Seems useful if you&#8217;re programming in C/C++ and need tutorials or code    mining. Quite a bit of advertising which is a turn-off (All-Advantage strikes    again!).  The rush of pop ups actually crashed my browser last time I visited. </dd>
<dt><strong>VB Tutorial Main Page</strong> at <a href="http://markbutler.8m.com/vb-tutorial.htm">http://markbutler.8m.com/vb-tutorial.htm</a> </dt>
<dd>Takes a programmer with minimal Visual Basic knowledge and walks them    through the creation of a tile based RPG ala Zelda, Might &amp; Magic or    Ultima. </dd>
<dt><strong>Games Programming</strong> at <a href="http://www.cbel.com/Games_Programming/">http://www.cbel.com/Games_Programming/</a> </dt>
<dd>A whole bunch of links for people who want information hard and fast.     Seems to have a 3D-shooter bias. </dd>
<dt><strong>Reliable software</strong> at <a href="http://www.relisoft.com/">http://www.relisoft.com</a> </dt>
<dd>Technical collection (C/C++ tutorials, etc) with bias towards games and open-source. </dd>
<dt><a name="_Media"></a>Back to the <a href="http://www.cs.queensu.ca/%7Edalamb/Games/design/gameDesignSites.html#_Table_of_Contents">Table    of Contents</a> </dt>
<dd>
</dd>
</dl>
<h3><a name="Media">Media</a></h3>
<dl>
<dt><strong>FEED: Dialog on the Frontiers of Game Design</strong> at <a href="http://www.feedmag.com/vgs/q2t1.html">http://www.feedmag.com/vgs/q2t1.html</a> </dt>
<dd>Came to my attention on a web page where the author had linked to it    because he had been interviewed. It has a wide variety of articles on all    sorts of issues that are current for game designers. It&#8217;s an interesting read    that gives you a bit of insight into the industry. Obviously it isn&#8217;t going to    help you develop a better game. </dd>
<dt><strong>Gamasutra &#8211; The Art &amp; Science of Making Games</strong> at <a href="http://www.gamasutra.com/">http://www.gamasutra.com/</a> </dt>
<dd>After seeing frequent references to this site in many of the newsgroups I    was quite anxious to finally get to see this Mecca. It&#8217;s a site very focused    on all professionals working in the gaming industry and combines news,    articles, job searches, making connections, message forums, contests and    surveys. Very slick and professional layout with some areas off-limit until    you become a member (free). Seems more focused on broader topics, so if theirs    something specific you need to know, you might be better off looking    elsewhere, but if you want to while away some time reading, this is the place    to come. </dd>
<dt><strong>developium</strong> at <a href="http://www.developium.com/">http://www.developium.com/</a> </dt>
<dd>A smaller version of Gamasutra or GameDev.net this promises to eventually    link together designers, provide articles, forums, news and a thriving    community. Still in the early stages of growth. </dd>
<dt><strong>Games-JOBS.com &#8211; games recruitment jobs in USA, UK, Europe.</strong> at <a href="http://www.games-jobs.com/">http://www.games-jobs.com/</a> </dt>
<dd>Pretty self-descriptive title. Maybe this doesn&#8217;t belong under media    though &#8212; </dd>
<dt><strong>GIG &#8212; Get In the Game!</strong> at <a href="http://www.gignews.com/">http://www.gignews.com/</a> </dt>
<dd>Another gaming industry site with job sites, article by and for gaming    professionals and lots of fun info. </dd>
<dt><strong>Makegames.com: launch your career in computer game development</strong> at    <a href="http://www.makegames.com/">http://www.makegames.com/</a> </dt>
<dd>This wasn&#8217;t advertised in a post, but I grabbed it from Diana (the woman    behind the whole show I think)&#8217;s signature. The site looks &#8212; kind of &#8212; well,    ugly. But I never judge a website by its graphics &#8212; nope, not me &#8212; never &#8212;    ever. Regardless, this is the first site I&#8217;ve seen 100% devoted to careers in    gaming, so worth looking at just for that.  Diana is also wickedly funny. </dd>
<dt><strong>Game Developer&#8217;s Newsletter</strong> at <a href="http://www.thegdn.homestead.com/">http://www.thegdn.homestead.com/</a> </dt>
<dd>Their mission statement is &#8220;The Game Developer&#8217;s Newsletter is produced    for you, the developer: to inspire, to encourage, to share in the knowledge    and passion of creating computer games.&#8221; It brings a tear to my eye. Its    links are unimplemented, maybe the back issues have more info. Seems to have    good conference info. </dd>
<dt><strong>flipCode &#8211; Game Development News &amp; Resources</strong> at <a href="http://www.flipcode.com/">http://www.flipcode.com/</a> </dt>
<dd>Name says it all; this is another site with &#8220; gaming/multimedia news and    information site with an emphasis on development&#8221;. &#8220;Also has daily news    links to the latest happenings in the industry, interviews, tutorials,    documents, (and) features&#8221;. </dd>
<dt><strong>Perlin Noise</strong> at <a href="http://freespace.virgin.net/hugo.elias/models/m_perlin.htm">http://freespace.virgin.net/hugo.elias/models/m_perlin.htm</a> </dt>
<dd>Useful for randomly generating maps. The basic idea is using combinations    of frequencies to get random distributions. Interesting. </dd>
<dt>Back to the <a href="http://www.cs.queensu.ca/%7Edalamb/Games/design/gameDesignSites.html#_Table_of_Contents">Table    of Contents</a> </dt>
<dd>
</dd>
</dl>
<h3><a name="_Code_Mines"></a>Code Mines</h3>
<dl>
<dt><strong>GDT: Game Development Thingy &#8211; Online Game Development Projects</strong> at    <a href="http://gdt.virtualave.net/">http://gdt.virtualave.net/</a> </dt>
<dd>This is a site that links together people who want to work on programming    a computer game. Part of their philosophy is that its open source game    development for anyone, so it looks like a good location to find code or    possibly distribute my code later on. Has pop up banners that are quite    annoying. </dd>
<dt><strong>Linux Games &#8211; Even Penguins Like To Have Fun</strong> at <a href="http://www.linuxgames.com/">http://www.linuxgames.com/</a> </dt>
<dd>I assume that if they&#8217;re programmed for Linux at least SOME will have    bought into the open source concept. </dd>
<dt><strong>Grant&#8217;s Home Page</strong> at <a href="http://skyscraper.fortunecity.com/apple/230/">http://skyscraper.fortunecity.com/apple/230/</a> </dt>
<dd>Has Gomokuse (your guess is as good as mine, and I played it!), Checkers    and Othello executables (dos/win) along with source code. Grant Castillou    presents them as an introduction to board game programming. These games are    the limit to his site. His request to be sent &#8220;a few bucks&#8221; leaves a bit of    a sour taste. </dd>
<dt><strong>ANTIMETA</strong> at <a href="http://www.antimeta.com/">http://www.antimeta.com/</a> </dt>
<dd>Collection of projects Marc Lepage is working on. Minions is a RTS he is    playing with. Also has YAGE, which is a dead project, envisioned to be an    engine for Java turn based wargames. This promises to have some worthwhile    code. </dd>
<dt><strong>Link&#8217;s house O games</strong> at <a href="http://www.interlog.com/%7Emikemaz/games/home.html">http://www.interlog.com/~mikemaz/games/home.html</a> </dt>
<dd>Contains a collection of applet games. I actually couldn&#8217;t get them to    load, but maybe I was just having a bad day. </dd>
<dt><strong>BURKS 4 Online</strong> at <a href="http://burks.brighton.ac.uk/">http://burks.brighton.ac.uk/</a> </dt>
<dd>Claims to be a useful resource for computer science students with tutorial    and reference material along with hundreds of megs of software (including some    source code). Can also be ordered on CD instead of downloading. </dd>
<dt><strong>Game Creation Resources</strong> at <a href="http://www.ambrosine.com/resource.html">http://www.ambrosine.com/resource.html</a> </dt>
<dd>A bunch of software packages to help non-programmers create games. Some    source code if you look hard. </dd>
<dt><strong>Open Directory &#8211; Computers: Programming: Games</strong> at <a href="http://dmoz.org/Computers/Programming/Games/">http://dmoz.org/Computers/Programming/Games/</a> </dt>
<dd>A yahoo-esque collection of links. Apparently human editors look over each    site. Geez, who&#8217;d do nothing but post a collection of links!?!?! &lt;wink&gt; </dd>
<dt><strong>Game Developer Magazine</strong> at <a href="http://www.gdmag.com/">http://www.gdmag.com/</a> </dt>
<dd>The website for a paper (non-e) magazine. Contains a source code section.  I met   the editor-in-chief (and got his business card to prove it!) at LinuxWorld, which was   one of the high points along with peaking shyly at the Loki team from behind the    exhibitors&#8217; booths. </dd>
<dt><strong>Roguelike News &#8211; Main</strong> at <a href="http://www.skoardy.demon.co.uk/rlnews/index.html">http://www.skoardy.demon.co.uk/rlnews/index.html</a> </dt>
<dd>Site with dungeon generation algorithms for Rogue, Nethack, and games of    that ilk. </dd>
<dt><strong>CodeBrain.com &#8211; Free Java</strong> at <a href="http://www.codebrain.com/index.html">http://www.codebrain.com/index.html</a> </dt>
<dd>Focus of the site seems to be to suck you into viewing their banners, but    has a wide variety of code from which you might be able to dig up some    goodies. </dd>
<dt><strong>CodeUniverse.com &#8211; Source Code Archive</strong> at <a href="http://www.codeuniverse.com/">http://www.codeuniverse.com/</a> </dt>
<dd>This is code pure and simple; if you&#8217;re looking for foreplay first you&#8217;ll    have to look elsewhere. The first thing that greets you on opening it up is a    list of code posted with the language specified in front. You can comment on    code you grab, submit your own code or look just at specific languages. </dd>
<dt><strong>Freeciv &#8211; Open source project</strong> at <a href="http://www.freeciv.org/">http://www.freeciv.org/</a> </dt>
<dd>Some people say that the best way to become a master programer is to read   quality code.  I&#8217;ve heard positive reviews of both the code and design followed   by this mature product.  If you&#8217;re interested in doing a management sim this    would be an excellent springboard.  GPL licensed. </dd>
<dt><strong>Nethack &#8211; Open source project</strong> at <a href="http://www.nethack.org/">http://www.nethack.org/</a> </dt>
<dd>Another mature product for people who treat code like a good novel.  Might    be worth looking through.  I got somewhat negative vibes from the community   working on it, they seemed a bit bitter about something, but maybe that&#8217;s just   me being sensitive.  GPL licensed. </dd>
<dt>Back to the <a href="http://www.cs.queensu.ca/%7Edalamb/Games/design/gameDesignSites.html#_Table_of_Contents">Table    of Contents</a> </dt>
<dd>
</dd>
</dl>
<h3><a name="_Graphics/Artwork"></a>Graphics/Artwork</h3>
<dt><strong>Character Pack #1 &#8211; Visual Basic Explorer</strong> at <a href="http://www.vbexplorer.com/charpack1.asp">http://www.vbexplorer.com/charpack1.asp</a> </dt>
<dd>A collection of portraits and tiles by artist Hermann Hillmann that you are  free to incorporate into any non-commercial game. I&#8217;d love to use the tiles in  my game.</p>
</dd>
<dt><strong>Free Textures</strong> at <a href="http://www.bladestextures.com/free_textures.htm">http://www.bladestextures.com/free_textures.htm</a> </dt>
<dd>Another collection of tiles and patterns. Also has tutorials on modifying  images which could be handy for re-sizing, changing colours, etc.</p>
</dd>
<dt><strong>http://sua.virtualave.net/</strong> at <a href="http://sua.virtualave.net/">http://sua.virtualave.net/</a> </dt>
<dd>Shareware United Association. Apparently has a good collection of sprites  you can download. Don&#8217;t know if there are any pixies available though &#8211;</p>
</dd>
<dt><strong>Blade&#8217;s Textures and Tiles</strong> at <a href="http://www.bladestextures.com/">http://www.bladestextures.com/</a> </dt>
<dd>You can buy collections of textures and tiles on CD from this guy. Some  demos available for free on his site.</p>
</dd>
<dt>Back to the <a href="http://www.cs.queensu.ca/%7Edalamb/Games/design/gameDesignSites.html#_Table_of_Contents">Table  of Contents</a> </dt>
<dd>
<dl></dl>
<h3><a name="_Miscellaneous"></a>Miscellaneous</h3>
<dl>
<dt><strong>KuesterLaw Technology Law Resource &#8211; Patent Copyright Trademark</strong> at    <a href="http://www.kuesterlaw.com/index.html">http://www.kuesterlaw.com/index.html</a> </dt>
<dd>Gives the basics of intellectual property so you can make sure the    creators of your &#8220;inspiration&#8221; don&#8217;t sue you.</p>
</dd>
<dt><strong>GamesBasic.Com &#8211; The (free!) art of games creation..High Speed!!</strong> at    <a href="http://www.gamesbasic.com/">http://www.gamesbasic.com/</a> </dt>
<dd>A gaming-specific programming language that uses modular basic.</p>
</dd>
<dt><strong>3D Rad</strong> at <a href="http://www.3drad.com/index.htm">http://www.3drad.com/index.htm</a> </dt>
<dd>The Rapid 3D Application Development System – Interactive 3d worlds and 3d    games creator.</p>
</dd>
<dt><strong>Dark Basic Software</strong> at <a href="http://www.darkbasic.com/home.html">http://www.darkbasic.com/home.html</a> </dt>
<dd>This is another gaming-specific programming language. This one seemed to    generate a fair bit of attention in the newsgroups.</p>
</dd>
<dt><strong>COMMAND DECISION MODELING:</strong> at <a href="http://www-leav.army.mil/nsc/warsim/reason/assess/section2/section2.htm">http://www-leav.army.mil/nsc/warsim/reason/assess/section2/section2.htm</a> </dt>
<dd>From the military, this is a very serious thorough outline of some    heavy-duty wargame AI techniques. Very dense. You have been warned.</p>
</dd>
<dt><strong>Automatic World Builder</strong> at <a href="http://www.best.com/%7Ejendave/builder/world/index.html">http://www.best.com/~jendave/builder/world/index.html</a> </dt>
<dd>I wasn&#8217;t able to access this page (he&#8217;s on some server that limits him to    500 hits a day or something &#8212; don&#8217;t ask me &#8212; ) but it was described in a    newsgroup posting that this lets you run a simulation similar to a game of    civilization that produces a world with history, cultures and traditions.    Seems like an interesting concept and I&#8217;d like to check it out (maybe I&#8217;ll try    at midnight <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> .</p>
</dd>
<dt><strong>Xtreme Games LLC Web Site</strong> at <a href="http://www.xgames3d.com/">http://www.xgames3d.com/</a> </dt>
<dd>Helps amateur game designers sell their product for a 50/50 split. Neat    site layout and also has some technical resources and industry news (not the    focus of the site though). </dd>
</dl>
</dd>
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		<title>A game designer’s core skills</title>
		<link>http://gamedesignertoday.wordpress.com/2010/07/05/a-game-designer%e2%80%99s-core-skills/</link>
		<comments>http://gamedesignertoday.wordpress.com/2010/07/05/a-game-designer%e2%80%99s-core-skills/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 08:47:47 +0000</pubDate>
		<dc:creator>addstudios</dc:creator>
				<category><![CDATA[skills]]></category>

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		<description><![CDATA[The two hardest and most critical skills for a game designer (IMHO): Be able to see the game with no hint of artwork, music, sound, anything — the bare rules, bare mechanics, bare actions, stats, feedback loops. The skeleton, the core, the bone and sinew of it, without any dressing, as a shifting, moving mechanical [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesignertoday.wordpress.com&amp;blog=14503799&amp;post=10&amp;subd=gamedesignertoday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<p>The two hardest and most critical  skills for a game designer (IMHO):</p>
<ul>
<li><strong>Be able to see the game with  no hint of artwork, music, sound, anything</strong> — the bare rules,  bare mechanics, bare actions, stats, feedback loops. The skeleton, the  core, the bone and sinew of it, without any dressing, as a shifting,  moving mechanical construct of guy wires and rigid struts. It’s not an  attack, it’s force projection, it’s territory control in a graph. And  you can see it in your head, and when a feature gets proposed, you can  see where it slots in — or not, and know whether the whole construct  will tip over.</li>
</ul>
<ul>
<li><strong>Be able to see the game  without any mechanics, any rules, any knowledge of how it should play</strong> — to approach it as a user experience, the magical moment of immersion,  the confusion, the dazzle and colors, the sheer sense of possibility  and play. The skin, the surface, the way the music will swell when you  step through that door, the way that moving will FEEL, the way the  possibilities unfold. To know where someone would be confused, to know  where they will be led, to see the whole construct as an innocent.</li>
</ul>
<p>And a great designer? They should be  able to see both in their head at once.</p>
</div>
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		<title>Top 50 Best Game Design Blogs</title>
		<link>http://gamedesignertoday.wordpress.com/2010/07/04/top-50-best-game-design-blogs/</link>
		<comments>http://gamedesignertoday.wordpress.com/2010/07/04/top-50-best-game-design-blogs/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 16:36:52 +0000</pubDate>
		<dc:creator>addstudios</dc:creator>
				<category><![CDATA[Resource]]></category>

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		<description><![CDATA[Are you interested in game design or just love video games in general? Take a look at these blogs by experienced game designers, gamer reviews and industry news. If you think you’re ready to make the jump into the pool of game designers, check out the last section for career advice and introductory information on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedesignertoday.wordpress.com&amp;blog=14503799&amp;post=5&amp;subd=gamedesignertoday&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div>
<p>Are you interested in game design or just love video games in  general? Take a look at these blogs by experienced game designers, gamer  reviews and industry news. If you think you’re ready to make the jump  into the pool of game designers, check out the last section for career  advice and introductory information on the gaming industry.</p>
<p><strong>Game Designer Blogs</strong><br />
1.	<a href="http://bbrathwaite.wordpress.com/">Applied Game Design</a> &#8211;  This blogger has been helping design games since 1981, and serves as a  professor of game design at the Savannah College of Art and Design.  The  blogger’s current focus is on social networking-related game design,  letting you see the potential of Facebook and Twitter for gaming.<br />
2.	<a href="http://www.philomathgames.com/wordpress/">Philomath Games</a> &#8211; These introspective posts give you a good idea of the outer and inner  life of a game designer.  From early morning haunts at airport  terminals to settling in to a new place to presenting the average game  designer’s day, this site has it all.<br />
3.	<a href="http://toomuchimagination.blogspot.com/">Too Much  Imagination </a> &#8211; This Ubisoft producer’s blog lets you get a glimpse  into the game designer’s mind after the game has been released—for  instance, the latest Prince of Persia game, as the blogger reacts to  reviews.  Another great emphasis on the site is old-fashioned social  networking—how to get your chosen gal (or guy) to be your Player 2.<br />
4.	<a href="http://passfieldgames.blogspot.com/">Game Musings</a> &#8211; This  designer focuses on games for the iPhone and Facebook, and uses the  blog to keep you up to date on their developments.  You can follow him  on Twitter, too, so you’re always in the loop.<br />
5.	<a href="http://particleghost.blogspot.com/">Screen Play</a> &#8211; This  designer likes to tell you about his own forays into the digital worlds  of games like Stalker and Fallout 3.  In-between, he talks about the ups  and downs of a topsy-turvy industry.<br />
6.	<a href="http://www.psychochild.org/">Psychochild’s Blog</a> &#8211; This  blogger likes to tackle game design issues head on, such as how to  design with cheaters in mind and how to make the pervasive MMORPG grind a  little less…well, grindy.  With bite-sized summaries of longer posts  and the ability to leave a comment on each one, this site really drags  you in.<br />
7.	<a href="http://www.raphkoster.com/">Raph Koster’s Website</a> &#8211; This  site blends gaming, art, and entertainment into one slick site.  You’ll  get info on virtual open mic nights, 3D web browsing, and upcoming tech  conferences.<br />
8.	<a href="http://www.designer-notes.com/">Designer Notes</a> &#8211; This  blog primarily features wisdom from Game Designer interviews, and also  plays devil’s advocate for controversial game issues (such as why piracy  might be more understandable than we think).  Lots of humor and a  sleek, no-frills website makes this one for your Favorites list.<br />
9.	<a href="http://diaryofagraphicsprogrammer.blogspot.com/">Diary of a  Graphics Programmer</a> &#8211; Like the name tells you, this blog is all  about the graphics.  Get perspectives on 3D shapes, more dynamic  lighting, and the math behind world-class programming.<br />
10.	<a href="http://www.zenofdesign.com/">Zen of Design</a> &#8211; This site  links you to cool news, and also dissects successful games to give you  tips on emulating (no pun intended) their success.  In-between, there’s  lots of interesting news and views about the world of games.<br />
11.	<a href="http://joolswatsham.com/">Jools Watsham’s Game Design Blog</a> &#8211; In a fun twist, this blog consists entirely of entertaining video  entries.  Watch as the blogger demonstrates new tech, tries out new  games, or just has fun opening the box.<br />
12.	<a href="http://mikedarga.blogspot.com/">Mike Darga’s Game Design  Blog </a> &#8211; This blog focuses more on the practical end of game design,  such as moving on from past mistakes and the benefits of retaining old  players versus gaining new ones.  The site also does detailed  comparisons of one successful game to another, allowing you to see the  best aspects of each one.<br />
13.	<a href="http://thegmdesert.com/">The Game Maker Desert</a> &#8211; This  site provides links to the author’s unique games, giving you an example  of what Game Maker can do.<br />
14.	<a href="http://www.agilegamedevelopment.com/blog.html">Agile Game  Development </a> &#8211; This site brings the game design wisdom of a 15-year  veteran to your monitor.  The info covers just about everything, from  coding and publishing to book reviews and conference news.<br />
15.	<a href="http://jchyip.blogspot.com/">You’d Think With All My Video  Game Experience That I’d Be More Prepared for This </a> &#8211; The design  philosophy on this site is “making software is about making people.”  To  this end, there’s lots of advice about team management, as well as  optimizing the design process.<br />
16.	<a href="http://corybarlog.blogspot.com/">Seriously…don’t play games  with me!</a> &#8211; Though not updated often, this humorous site is chock  full of great pictures and amazing stories about the world of game  design.<br />
17.	<a href="http://lowfierce.blogspot.com/">Low Fierce</a> &#8211; This God  of War veteran offers an amazing video podcast, and the site is chock  full of wisdom, such as the perils of having double-damage power-ups.   If that doesn’t win you over, the blogger’s love for Street  Fighter-related songs just might.<br />
18.	<a href="http://www.sirlin.net/">Sirlin.net</a> &#8211; In addition to  news and views on the world of game design, this site offers stories  from the blogger’s game design classes.  Whether you want the latest in  design theory or the ability to master your Zerg rush, this site’s got  you covered.<br />
19.	<a href="http://projectperko.blogspot.com/">ProjectPerko</a> &#8211; This  page is the straightforward site of an admitted “ivory-tower theorist.”   As such, it delves into many theoretical aspects of game design, from  what distinguishes units to technological limitations.<br />
20.	<a href="http://mattmakesgames.com/blog/">Matt Makes Blog</a> &#8211; The  focus on this site is making simple games that maximize fun while  offering a minimalist presentation.<br />
21.	<a href="http://wherecouldtom.be/">Tom Sennett is Here</a> &#8211; Another  wonderfully whimsical blog, this site offers links to its author’s  awesome Flash games, as well as theory as to what makes a game truly  great.<br />
22.	<a href="http://terranova.blogs.com/">Terra Nova</a> &#8211; This is  another great site focusing on virtual worlds, such as in MMOs.  The  blog examines every aspect of virtual worlds, from what it takes to  build them to what it takes to keep them alive.<br />
Game Design Industry News<br />
23.	<a href="http://freetoplay.biz/">Free To Play</a> &#8211; This site is  designed to give you a thorough view of the game industry—both the good  and the bad.  From examining why companies failed to industry interviews  to thoughts on virtual economies, this site covers it all.<br />
24.	<a href="http://www.brokentoys.org/">Broken Toys</a> &#8211; While  focusing primarily on game reviews and industry news, this blog  sometimes amusingly dips into the territory of game forum drama,  complete with color commentary.  Of particular note is his dissection of  industry news from the recent E3 convention.<br />
25.	<a href="http://boesky.blogspot.com/">A Tree Falling in the Forest </a> &#8211; This site offers truly in-depth posts about modern gaming and its  history, as well as where the future of technology can take us.<br />
26.	<a href="http://gamemakerblog.com/">Gamemaker Blog</a> &#8211; This  media-heavy site offers links to their own magazine and videos detailing  all aspects of game design.<br />
27.	<a href="http://dukenukem.typepad.com/game_matters/">Game Matters</a> &#8211; Another site that’s only updated every so often, it still provides a  thorough, gripping examination of the gaming industry from within.<br />
28.	<a href="http://aigamedev.com/">AIGameDev.com</a> &#8211; This blog is all  about the latest breakthroughs in artificial intelligence within video  games.  Despite the complicated subject matter, posts are made in a  no-frills manner, allowing you to browse with time to spare.<br />
29.	<a href="http://www.gamedev.net/">GameDev.net</a> &#8211; This site serves  as a kind of hub to game development news from across the world.  It’s  easy to catch up with the blogger’s daily updates, which range from  late-breaking game news to the latest soundtracks the blogger is  digging.<br />
30.	<a href="http://www.indiegames.com/blog/">Indie Games: The Weblog</a> &#8211; This media-heavy site offers reviews of the latest games, as well as  videos and editorials about the latest gaming technology.<br />
31.	<a href="http://www.gdmag.com/homepage.htm">GameDeveloper</a> &#8211; The  blog for the magazine of the same name, this site offers game reviews,  game engine showdowns, and insightful editorials.<br />
Gamer Reviews and News<br />
32.	<a href="http://davidjaffe.biz/">DavidJaffe.biz</a> &#8211; Humor is the  order of the day on this whimsical gaming blog.  In-between scathing  game reviews are Disneyland anecdotes, stories about the necessity of  chocolate-scented shampoo, and tales of Apple’s incompetence.<br />
33.	<a href="http://onlyagame.typepad.com/">Only a Game</a> &#8211; This blog  focuses on narratives—what makes good storytelling in games and movies.   The blog gets downright pleasantly philosophical, as it examines the  possibility of impressionist games, religion in science fiction, and  even the vices of game development.<br />
34.	<a href="http://blog.avantgame.com/">Avant Game</a> &#8211; This woman’s  unique blog showcases interesting games, such as real-life “chases” for  magical rabbits.  When you’re done checking out her unique creations,  you can even apply to be her assistant.<br />
35.	<a href="http://playthisthing.com/">Play This Thing</a> &#8211; This site  features often-overlooked games that range from refreshing to downright  bizarre.  Whether you want to try the handicapped dating simulation or  the Guantanamo Bay simulation, you’ll find something different.<br />
36.	<a href="http://www.crispygamer.com/">Crispy Gamer</a> &#8211; This is the  most media-friendly of all these sites, offering videos, screenshots,  and a video podcast.   Wrapped around this media is a bevy of news,  previews, reviews, and editorials.<br />
37.	<a href="http://www.worch.com/blog/">You Got Red On You</a> &#8211; This  blogger likes to wax nostalgic about the history of gaming, as well as  offering quick and dirty reviews of recent movies.<br />
38.	<a href="http://becomingacomputertechnician.com/%E2%80%9Chttp://junctionpoint.wordpress.com/%E2%80%9D"> Warren Spector’s Blog</a> &#8211; Warren tells all about games and game  design on his monthly updated blog.<br />
39.	<a href="http://becomingacomputertechnician.com/%E2%80%9Chttp://clockworkgamer.com/%E2%80%9D">Clockwork  Gamer</a> &#8211; News on game design and games from gamers themselves. This  blog is great because of its frequent posts.<br />
40.	<a href="http://www.lostgarden.com/">Lost Garden</a> &#8211; This site  mixes design philosophy and theory with addictive Flash games.  One of  the deepest, most information-filled sites on this list.<br />
41.	<a href="http://japanmanship.blogspot.com/">Japanmanship </a> &#8211; As  you might guess from the name, this blogger writes from the heart of  gaming—Japan.  He reports on game-related cultural phenomena as well as  the latest game news and reviews.<br />
Game Designer Career Advice and Blogs<br />
42.	<a href="http://www.adigitaldreamer.com/">Graphic Designer Career  Information</a> &#8211; Whatever aspect of gaming graphic design floats your  boat, this site will help you find the schools to polish your dream into  a career.  And if you’ve already got the skills, the site can cut right  to helping you land a great job.<br />
43.	<a href="http://makeitbigingames.com/">Make It Big in Games</a> -This site is all about making you and your company shine in the big,  bad world of gaming.  It has lessons on dividing your company, dialing  down your own expectations, and just how much money you can make from  Xbox Live Arcade.<br />
44.	<a href="http://gafferongames.com/">Gaffer on Games</a> &#8211; This site  offers often-humorous advice on how to pitch your designs and ideas on  the gaming community.  After you read his travails, you’ll be ready for  anything<br />
45.	<a href="http://mu.ranter.net/design-theory">Design Theory</a> &#8211;  This 11-year old site gives you the low-down on every aspect of  successful RPG design.<br />
46.	<a href="http://gamasutra.com/blogs/AdamSaltsman/755/">Adam  Saltsman’s Blog</a> &#8211; These bite-sized entries have the blogger  pontificating about gravity, level generation, the repetition of  mistakes, and much more.<br />
47.	<a href="http://www.fantopro.com/blog/">Fan To Pro &#8211; The Blog of  Professional Geekery</a> &#8211; If you’re on the hunt for a gaming job, this  site’s for you.  It offers tips on finding and keeping jobs, as well as  ways of surviving the industry with your sanity intact.<br />
48.	<a href="http://www.gamedevblog.com/">GameDevBlog</a> &#8211; This site  explores the more overlooked aspects of game design, such as why sports  games are more important than you think in your RPG design.  The blog  also delves into game theory, such as which endings work better, and  why.<br />
49.	<a href="http://www.igda.org/Forums/">International Game Developers  Association</a> &#8211; This forum offers advice for you for every stage of  the game designer’s career.  From finding a good school to finding a  great job to the legalities of game design, it’s all here.<br />
50.	<a href="http://teachingdesign.blogspot.com/">Teaching Game Design </a> &#8211; This site offers many down-to-earth perspectives for both teachers  and game designers.  Samples of articles include a thorough list of  different types of games, and the advantages and disadvantages of  designing each one.</p>
<p>If you had time to read through the whole list without stopping for a  game break, congratulations! Remember to add these blogs to your RSS  feed so you’ll always have them at your fingertips.</p>
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